Safety in numbers
Are numbers bad? Here’s a great post from Paul Gestwicki about Grok?! and Crown and Skull, two recent tabletop games where taking damage removes player abilities rather than reducing hit points. This is a powerful emotional design choice: Losing an ability somehow feels more real than losing hit points, creating hard choices and compelling story beats. It’s also practical: Without hit points there’s one less annoying little number players need to track....